AI Insights · Timothy · October 2025
Top 5 Slime Games on iOS in Sweden: Q3 2025
Explore the Q3 2025 performance of the top slime games on iOS in Sweden, with insights on downloads, revenue, and active users from Sensor Tower.
In the third quarter of 2025, slime games continued to captivate iOS users in Sweden. Sensor Tower's data provides insights into the performance of the top five slime game apps, highlighting trends in downloads, revenue, and active users.
PlaySlime:Slime Simulator Game from Slime Simulator Studio saw a fluctuating revenue trend, peaking at approximately $445 in early September. Weekly downloads decreased over the quarter, starting at 305 and dropping to around 130 by the end of September. Active users showed a slight decline from 4.9K to 4.5K.
Dramaton LTD's Super Slime Simulator had minimal revenue activity, with a brief spike to $20 in mid-August. Downloads varied, with a low of 35 in late August and recovering to 95 by the end of September. Active users decreased steadily from 585 to 411.
My Talking Slimy: Slime Cat 3D by Pixeland LLC maintained consistent revenue, around $60 to $73 towards the end of the quarter. Downloads showed a significant peak at 73 in late September, while active users remained relatively stable, closing at 153.
Rogue Slime from Mateo Bonnin experienced varying revenue, with a peak of $30 in late July. Downloads started strong at 81 but dwindled to just 6 by the end of the quarter.
Finally, Super Big Slime: Black Hole 3D by Supercent, Inc. had sporadic revenue with a high of $30 in mid-July. Downloads spiked at 89 in late July but decreased significantly towards the end of the quarter. Active users began at 561 and decreased to 446.
For more detailed insights and trends, visit Sensor Tower's platform.